Version 0.2
All Content CC-BY-SA
Last Updated: June 9th, 2025[[FATE Core SRD|https://fate-srd.com/fate-core]]
[[Support Us|https://ko-fi.com/noxaegis]]
[[Credits & About|About]]<span style="color:#F5DEB3; background-color: #000000; display: block; border: #483D8B ridge 0.2em; border-radius: 1em; padding: 1em">
<<if $inventory.length == 0>>You are not carrying anything.<<else>>You are carrying:
<<inv>> <<endif>>
</span><span style="color:#008080; background-color: #000000; display: block; border: #B0C4DE ridge 0.2em; border-radius: 1em; padding: 1em"><strong>Physical Stress:</strong><em> <span id="health"><<= ["Dead", "Fading Quickly", "Broken Bones", "Bumps and Bruises", "Slight Discomfort", "Healthy", "Very Healthy", "Extremely Healthy", "Supremely Healthy"][$char.health]>></span> </em>
----
<strong>Mental Stress:</strong><em> <span id="sanity"><<= ["Dead", "Totally Insane", "Hallucinations", "Nightmares", "Headaches", "Healthy", "Very Healthy", "Extremely Healthy", "Supremely Healthy"][$char.sanity]>></span> </em>
----
<strong>You have {</strong><em> <span id="fate"><<= $char.fate>> </span></em> <strong>} Fate Points</strong>
</span><table style="width:100%">
<caption><span style="background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
<table style="width: 100%"><tr>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td>
<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Welcome</span></td>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td></tr></table></span></caption>
<tr>
<td colspan="2"><span style="background-color: #000000; float: left; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em; font: 18px Cambria; color: #84b4c4">
ACCESS DENIED
</span>
</td>
<td>
<span style="width: 350px; background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em"><<include "GOTO List">></span>
</td>
</tr>
<tr>
<td colspan="3">
<span style="width: 100%; background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
<<include "GOTO ???">>
</span></td></tr></table><<set $char to {name: "Character", fate: 3, sklpts: 0, as1: "None", as2: "None", athletics: 0, burglary: 0, contacts: 0, crafts: 0, deceive: 0, drive: 0, empathy: 0, fight: 0, investigate: 0, lore: 0, notice: 0, physique: 0, provoke: 0, rapport: 0, resources: 0, science: 0, shoot: 0, stealth: 0, will: 0, stunt1: "None", stunt2: "None", stunt3: "None", health: 8, sanity: 8}>>
<<script>>
macros.initInv = {
handler: function(place, macroName, params, parser) {
state.active.variables.inventory = [];
}
};
macros.addToInv = {
handler: function(place, macroName, params, parser) {
if (params.length == 0) {
throwError(place, "<<" + macroName + ">>: no parameters given");
return;
}
if (state.active.variables.inventory.indexOf(params[0]) == -1) {
state.active.variables.inventory.push(params[0]);
}
}
};
macros.removeFromInv = {
handler: function(place, macroName, params, parser) {
if (params.length == 0) {
throwError(place, "<<" + macroName + ">>: no parameters given");
return;
}
var index = state.active.variables.inventory.indexOf(params[0]);
if (index != -1) {
state.active.variables.inventory.splice(index, 1);
}
}
};
macros.inv = {
handler: function(place, macroName, params, parser) {
if (state.active.variables.inventory.length == 0) {
new Wikifier(place, 'nothing');
} else {
new Wikifier(place, state.active.variables.inventory.join(','));
}
}
};
macros.invWithLinks = {
handler: function(place, macroName, params, parser) {
if (state.active.variables.inventory.length == 0) {
new Wikifier(place, 'nothing');
} else {
new Wikifier(place, '[[' + state.active.variables.inventory.join(']]<br>[[') + ']]');
}
}
};
macros.emptyInv = {
handler: function(place, macroName, params, parser) {
state.active.variables.inventory = []
}
};
<</script>>
<<set $fate to 0>>
<<initInv>>
-------------------------------------------------------
<<cacheaudio "test_welcome" "audio/TestWelcome.mp3">><table style="width:100%">
<caption><span style="background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
<table style="width: 100%"><tr>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td>
<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Welcome</span></td>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td></tr></table></span></caption>
<tr>
<td colspan="2"><span style="background-color: #000000; float: left; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em; font: 18px Cambria; color: #84b4c4">
This work is based on Fate Core System and Fate Accelerated Edition ( found at http://www.faterpg.com/ ), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license ( http://creativecommons.org/licenses/by/3.0/ ).
Please Note:
Nearly all of the AI generated artwork contained here are just placeholders. We intend to replace those as we can afford to with human creations.
This is all currently in a stage of development and may undergo (sometimes frequent) changes or appear to be bare-bones in structure at first.
</span>
</td>
<td>
<span style="width: 350px; background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em"><<include "GOTO List">></span>
</td>
</tr>
<tr>
<td colspan="3">
</td>
</tr>
</table><<widget "roll">>
<<set $dice to 0>>
<<set $dice to $dice += $fate>>
<<if $fate > 0>>Fate granted a bonus!<<endif>>
<<set $roll = random(-1,1)>>
<<set $d1 to $roll>>
Die 1 was a <<= $d1>>
<<set $dice to $dice += $d1>>
<<set $roll = random(-1,1)>>
<<set $d2 to $roll>>
Die 2 was a <<= $d2>>
<<set $dice to $dice += $d2>>
<<set $roll = random(-1,1)>>
<<set $d3 to $roll>>
Die 3 was a <<= $d3>>
<<set $dice to $dice += $d3>>
<<set $roll = random(-1,1)>>
<<set $d4 to $roll>>
Die 4 was a <<= $d4>>
<<set $dice to $dice += $d4>>
Total from dice was <<= $dice>>
<<if $args[0]>><<set $rltot to $dice += $args[0]>>Plus a skill bonus of <<= $args[0]>> makes a total of <<= $rltot>> for the roll.<<endif>>
<</widget>><table style="width:100%">
<caption><span style="background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
<table style="width: 100%"><tr>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td>
<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Vampires</span></td>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td></tr></table></span></caption>
<tr>
<td colspan="2"><span style="background-color: #000000; float: left; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em; font: 18px Cambria; color: #84b4c4">
All entries here are from the viewpoint of the Agency, and use their terminology.
Most vampires only know what they've seen on TV or read in books and are unaware of how any of their abilities actually work. Most don't care or have a need to know. Even most Progenitors don't know the exact mechanism of how the process of creation works.
The Agency has been made recently aware due to certain events that there are actually three seperate branches of vampirism. All currently known vampires are from the Terrestrial branch and are the classic vampire that most people are familiar with. Unless otherwise specified, any references to vampirism in general are assumed to be from this type.
It has been known to the Agency for some time that there is a branch of vampirism that sank with Atlantis, and is theoretically still there, using the deep ocean to avoid the sun. It is thought, but currently not confirmed, that they may have developed a symbiotic relationship with cephalopods.
The third, only recently discovered, has been dubbed the Celestial branch by the Agency. Previously believed to be extinct even by the few vampires that knew of their existance, only a few of them remain and not much os yet known about them by the Agency. These vampires turn to a red amber-like substance when exposed to sunlight instead of catching flame.
</span>
</td>
<td>
<span style="width: 350px; background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em"><<include "GOTO List">></span>
</td>
</tr>
<tr>
<td colspan="3">
<span style="width: 100%; background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
<<include "GOTO Vampires">>
</span></td></tr></table><table style="width:100%">
<caption><span style="background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
<table style="width: 100%"><tr>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td>
<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Vampires</span></td>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td></tr></table></span></caption>
<tr>
<td colspan="2"><span style="background-color: #000000; float: left; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em; font: 18px Cambria; color: #84b4c4">
Vampires get access to three skills that humans do not.
Restraint: Acts like Physique/Will but for Hunger.
Servants: Specialized contacts which may include animals. This can be increased if the appropriate power is possessed by the character.
Shapeshifting: The ability to transform into an animal or even another person. This can be increased if the appropriate power is possessed by the character.
</span>
</td>
<td>
<span style="width: 350px; background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em"><<include "GOTO List">></span>
</td>
</tr>
<tr>
<td colspan="3">
<span style="width: 100%; background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
<<include "GOTO Vampires">>
</span></td></tr></table><table style="width:100%">
<caption><span style="background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
<table style="width: 100%"><tr>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td>
<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Vampires</span></td>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td></tr></table></span></caption>
<tr>
<td colspan="2"><span style="background-color: #000000; float: left; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em; font: 18px Cambria; color: #84b4c4">
Because they are no longer connected (or never were) to their spiritual core, Vampires are Naturally Grounded.
Vampires begin with a base of three powers but they can acquire more by taking additional weaknesses (at creation only) or by spending Refresh at any time which a Stunt could be purchased.
Example Powers:
Create Servants: Allows for the creation of afflicted animal or human servants.
Flight: Uses Athletics to fly with or without changing shape.
Heightened Senses: +2 Notice
Master of Beasts: Can use Rapport or Provoke to command animals.
Mind Control: Uses Provoke vs target's Will to implant a command.
Mysterious Stranger: Uses Deceive vs target's Will to make them forget your presence or appearance.
Predatory Grace: +1 Athletics & Stealth. Can be taken multiple times.
Predatory Strength: +1 Fight & Physique. Can be taken multiple times.
Progenitor: Can create other vampires.
Seductive: +1 Empathy & Rapport. Can be taken multiple times.
Shapeshifter: Required for increasing the associated skill.
Social Predator: +1 Deceive & Provoke. Can be taken multiple times.
Telepathy: Uses Empathy to read thoughts and Will to send them.
Vampiric Charm: Uses Rapport vs the target's Will.
Wall Crawler: Can use Athletics to crawl or walk on surfaces such as walls and even ceilings.
All vampires are extremely hard to put down. At any time during a conflict, they can ignore the incoming damage from one blow at the cost of Hunger.
Empathic Resonance (still adding this from notes)
</span>
</td>
<td>
<span style="width: 350px; background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em"><<include "GOTO List">></span>
</td>
</tr>
<tr>
<td colspan="3">
<span style="width: 100%; background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
<<include "GOTO Vampires">>
</span></td></tr></table><table style="width:100%">
<caption><span style="background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
<table style="width: 100%"><tr>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td>
<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Vampires</span></td>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td></tr></table></span></caption>
<tr>
<td colspan="2"><span style="background-color: #000000; float: left; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em; font: 18px Cambria; color: #84b4c4">
All vampires begin with the same two weaknesses: "I Hunger" & "Sunlight is my Doom".
They gain a new Stress tracker, labeled Hunger. If they are "taken out" in this manner, they temporarily lose control of their character and go into a bloodlust. Hunger does not automatically restore at the end of a conflict and can only be removed by feeding. Restraint applies to this track, adding more boxes and a consequence slot as well as providing a means of defense from eating your friends.
The amount of damage taken from sunlight is relative to the age of the vampire in question. Older vampires become steadily more attuned to the darkness, causing the light to be more damaging even as they grow in power. Fledgling vampires find sunlight painful, but certainly not lethal. After their first year though, they find it increasingly more damaging and harder to resist. Any "Ancient" vampires remaining in the world likely only live deep underground and far from the light. Restraint is rolled as a defense against this damage, the [#] is both the difficulty of the roll and the amount of potential damage caused.
Fledgling: < 1 Year [ 0 ]
Young: 1-25 Years [ 2 ]
Experienced: 25-250 Years [ 4 ]
Elder: 250-1000 Years [ 6 ]
Ancient: 1000+ Years [ 8 ]
The [#] can also be used as a guideline for how many additional weaknesses a given age group should begin with. Feel free to make up more weaknesses as long as they fit your game's theme. This list is by no means exhaustive but here is a list of examples we came up with (all of which are drawn from different vampire or vampire-like myths from around the world):
Animal Traits (sleeps upside down; pointed ears; long fingernails)
Aura of Decay (nearby plants and insects die; food starts to spoil)
Burned & Repelled by Religious Tokens
Cannot Cross Running Water
Compulsive Counter
Invitation Required to Enter a Domain
No Reflection / No Shadow
Repelled by Garlic (or some other plant)
Rest Only If... (inside of a coffin; surrounded by grave soil; in filthy conditions; submerged in vinegar)
Silver (or other metal) Weakness
Hair & fingernails grow super long during sleep and must be cut daily.
</span>
</td>
<td>
<span style="width: 350px; background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em"><<include "GOTO List">></span>
</td>
</tr>
<tr>
<td colspan="3">
<span style="width: 100%; background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
<<include "GOTO Vampires">>
</span></td></tr></table><table style="width:100%">
<caption><span style="background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
<table style="width: 100%"><tr>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td>
<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">Agency Files: Hall, Kyle</span></td>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td></tr></table></span></caption>
<tr>
<td colspan="2"><span style="background-color: #000000; float: left; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em; font: 18px Cambria; color: #84b4c4">
Dr. Kyle Hall
Refresh: 3
1. Senior Enigma Researcher
2. Family Legacy
3. Supernatural Virologist
4. Cryptid Ecology Specialist
S1: Dr Hall can use his Lore in place of Will when defending against Enigmas.
S2: Due to his family's extensive involvement in the Agency, Dr Hall is almost universally known and respected. As such, he has a +2 in any challenge against other Agents.
[Superb +5]: Lore
[Great +4]: Education
[Good +3]: Notice
[Fair +2]: Shoot | Investigation
[Average +1]: Will | Technology | Resources
__EXTRAS__
Languages: English, Spanish, Mandarin Chinese, Latin
E1: Naturally Grounded
E2: Inner Strength
__GEAR__
??? | ??? | ???
__STRESS__
Body: [_] [_]
MLD / MOD / SEV
Mind: [_] [_] [_]
MLD / MOD / SEV
</span>
</td>
<td>
<span style="background-color: #000000; display: block; float: right; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">[img[https://demo.stygian-forge.com/srd-tea/images/drhall.png]]</span>
</td>
</tr>
<tr>
<td colspan="3"><span style="width: 100%; background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em"><span style="font: 40px Cambria, serif; color: #C0C0C0"><<include "GOTO Employees">></span>
</span></td></tr></table>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<table style="width:100%">
<caption><span style="background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
<table style="width: 100%"><tr>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td>
<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Welcome</span></td>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td></tr></table></span></caption>
<tr>
<td colspan="2"><span style="background-color: #000000; float: left; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em; font: 18px Cambria; color: #84b4c4"><<nobr>>
Welcome to Noir Arcana: The Enigma Agency!<br><br>
<<timed 3s t8n>>
First off I would like to thank you for taking an interest in this project. It is something that we enjoy doing and wish greatly to continue.<br><br><<next>>
The idea behind this resource is to provide a modular magic system for modern(ish) FATE settings. The Fate System Toolkit is an excellent resource, and we are just taking it a step further by providing some actual structured plug-and-play magic and pre-built settings.<br><br><<next>>
Our Settings & Scenarios are a quick start into already developed worlds. They contain everything you need to get started including locations, NPCs, and even some pre-generated characters designed for easy pick-up and play.<br><br><<next>>
There are also online playable adventures using these systems via our Discord. The Enigma Agency as a setting is an SCP-like supernatural detective game where Agents work on cases involving various supernatural encounters and themes.<br><br><<next>>
This game contains dark and adult themes including but not limited to: Addiction & Substance Abuse, Body Horror, General Horror, Mild to Moderate Violence, Mild to Moderate Sexual Themes, Discussion of Death, Dark Humor, Foul Language<br><br><</timed>><</nobr>>
</span>
</td>
<td>
<span style="width: 350px; background-color: #000000; float: right; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em"><<include "GOTO List">></span>
</td>
</tr>
<tr>
<td colspan="3">
</td>
</tr>
</table><span style="font: 48px Cambria, serif; color: #C0C0C0"><<link "Welcome" "Welcome">><</link>></span>
<span style="font: 36px Cambria, serif; color: #C0C0C0"><<link "-> Character Basics" "Character Basics">><</link>></span>
<span style="font: 24px Cambria, serif; color: #C0C0C0"><<link "--> Neutrals" "Neutrals">><</link>></span>
<span style="font: 24px Cambria, serif; color: #C0C0C0"><<link "--> Hexen" "Hexen">><</link>></span>
<span style="font: 24px Cambria, serif; color: #C0C0C0"><<link "--> Vampires" "Vampires">><</link>></span>
<span style="font: 24px Cambria, serif; color: #C0C0C0"><<link "--> Zoathropes" "Zoathropes">><</link>></span>
<span style="font: 24px Cambria, serif; color: #C0C0C0"><<link "--> Enchanted" "Enchanted">><</link>></span>
<span style="font: 36px Cambria, serif; color: #C0C0C0"><<link "-> Agency Files" "Agency Files">><</link>></span>
<span style="font: 24px Cambria, serif; color: #C0C0C0"><<link "--> Employees (NPCs)" "Employees (NPCs)">><</link>></span>
<span style="font: 24px Cambria, serif; color: #C0C0C0"><<link "--> Enigmas" "Enigmas">><</link>></span><table style="width:100%">
<caption><span style="background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
<table style="width: 100%"><tr>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td>
<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Character Basics</span></td>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td></tr></table></span></caption>
<tr>
<td colspan="2"><span style="background-color: #000000; float: left; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em; font: 18px Cambria; color: #84b4c4">
Characters begin similar to standard FATE Core characters.
For our purposes, new characters will have a Refresh of 4 to start. Four Aspects (Concept, Trouble, +2); 2 Stunts; a skill pyramid of 4 (+1) / 3 (+2) / 2 (+3) / 1 (+4) and use the following adjusted skill list:
<span style="font: 30px Cambria; color: #b2beb5">Adjusted Skill List</span>
<span style="font: 24px Cambria; color: #b22222">Art:</span> Art is anything which creates art. Whether it is singing, playing an instrument, painting, or sculpting.
<span style="font: 24px Cambria; color: #b22222">Athletics:</span> Athletics is your physical fitness and ability to run and avoid taking damage by dodging attacks.
<span style="font: 24px Cambria; color: #b22222">Burglary:</span> Burglary is the ability to bypass security measures and in general find methods of escape.
<span style="font: 24px Cambria; color: #b22222">Contacts:</span> Contacts is the skill of knowing and making connections with people. Sometimes knowing the right people is all you need.
<span style="font: 24px Cambria; color: #b22222">Deceive:</span> Deceive is a skill for lying or misdirecting people.
<span style="font: 24px Cambria; color: #b22222">Drive:</span> Drive is all about operating vehicles. Includes everything from boats, to forklifts, to cars and motorcycles. Assign a Stunt to use this on aircraft.
<span style="font: 24px Cambria; color: #b22222">Education:</span> Education covers the real-world things that Lore does not. History, sciences, and mathematics. You gain 1 additional starting Language per point in Education.
<span style="font: 24px Cambria; color: #b22222">Empathy:</span> Empathy involves knowing and being able to spot changes in a person’s mood or bearing.
<span style="font: 24px Cambria; color: #b22222">Fight:</span> Fight covers all forms of close-quarters combat (in other words, within the same zone), both unarmed and using weapons. For the ranged weapons counterpart, see Shoot.
<span style="font: 24px Cambria; color: #b22222">Investigate:</span> Investigate is the skill you use to find things out. It’s a counterpart to Notice—whereas Notice revolves around situational alertness and surface observation, Investigate revolves around concentrated effort and in-depth scrutiny.
<span style="font: 24px Cambria; color: #b22222">Lore:</span> Lore is about knowledge not traditionally covered by education. A person with this skill likely reads, a lot. This also covers occult, mythology, and religious based knowledge.
<span style="font: 24px Cambria; color: #b22222">Mechanics:</span> Mechanics involves anything with moving parts or things that need a workshop to create or repair. Fixing a car or a clock, or knowing where the vents of a furnace most likely exit the building would all be covered under this skill.
<span style="font: 24px Cambria; color: #b22222">Notice:</span> Notice involves just that—noticing things and possibly revealing additional information to the player.
<span style="font: 24px Cambria; color: #b22222">Physique:</span> Physique is a counterpart to Athletics, representing the character’s natural physical aptitudes, such as raw strength and endurance. Each point of Physique also adds an additional level of Physical Health.
<span style="font: 24px Cambria; color: #b22222">Provoke:</span> Provoke is the skill about getting someone’s dander up and eliciting negative emotional response from them—fear, anger, shame, etc. It’s the “being a jerk” skill. It can be used to intimidate, taunt, or command as needed.
<span style="font: 24px Cambria; color: #b22222">Rapport:</span> Rapport is all about making positive connections to people and eliciting positive emotion. It’s the skill of being liked and trusted. It can be considered the opposite of Provoke.
<span style="font: 24px Cambria; color: #b22222">Resources:</span> Resources describes your character’s general level of material wealth in the game world and ability to apply it.
<span style="font: 24px Cambria; color: #b22222">Shoot:</span> Shoot is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot them (like a bull’s-eye or the broad side of a barn).
<span style="font: 24px Cambria; color: #b22222">Stealth:</span> Stealth allows you to avoid detection, both when hiding in place and trying to move about unseen.
<span style="font: 24px Cambria; color: #b22222">Survival:</span> Survival covers some basic practical skill areas such as cooking, fishing, and navigation and can be used as an alternative to Education for things like first aid treatment.
<span style="font: 24px Cambria; color: #b22222">Technology:</span> Utilizing the finer aspects of electronic devices including phones, tablets, and computers. Assign a Stunt if you want Hacking.
<span style="font: 24px Cambria; color: #b22222">Will:</span> Will represents your character’s general level of mental fortitude, the same way that Physique represents your physical fortitude. For each point gained, you also increase your ability to handle Mental stress.
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<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Neutrals</span></td>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td></tr></table></span></caption>
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Neutrals are those without magic at all, and (usually) make up the majority of the world's population. Neutrals gain the following:
Naturally Grounded: Any attack which would inflict Spiritual Stress is defended against with a natural +2 buffer. Spiritual Stress received is instead translated into either Physical or Mental. This is chosen by the target.
Inner Strength: An additional, stackable +2 bonus can be added to any stunt the character possesses simply by spending a fate point.
Additional Neutral Stunts:
Magic Resistance: Additional +2 bonus vs anything that induces Spiritual Stress & a base +2 to defend vs all other incoming magical effects.
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<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Hexen</span></td>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td></tr></table></span></caption>
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Hexen is the blanket Agency term for all manner of those who use what they qualify as magic or psychic powers.
Mentalists are not fundamentally different from Magicians, but we wanted to include some differences for flavor. Instead of a Grimoire, they use Mantras. For terminology's sake, we will use the term focus to represent both.
The focus is arguably the most important thing a Magician (or Mentalist) possesses and it is what allows them to do things most people cannot, though the focus itself need not even be a physical object. It is often represented as a book or even a library of them, or it could be as simple as an induced trance.
Hexen begin with 1 fewer Refresh than Neutral Characters.
--> For Alias, those with Neurotech use the Mentalist terms though all of their focus is from cybernetics and technology.
The focus has its own skill list. The player gets to start with 1 (+1) / 1 (+2) / 1 (+3) and, just like a character, they follow the rule for columns. The list is as follows:
Conjure (or Manifest): Creating or summoning something.
Damage (or Disrupt): Causing damage.
Enchant (or Imbue): Enhancing or granting something new properties.
Enthrall (or Control): Controlling things.
Scry (or Scan): Sensing things.
Spirit: The Spiritual equivalent of Physique or Will.
Transmute (or Metamorphose): Turning something into something else.
Ward (or Shield): Protection is important!
Nikki the Necromancer wants to summon a spirit. That's Conjure. If they want to use an Ouija board to talk to that spirit, that's Scry. Do they want to make a zombie and control it? That's Enchant, then Enthrall. Do they want to protect an area from ghosts by blessing it? That's Ward.
The focus contains its own stunts, which the character can use. It begins with only a single stunt. Some example stunts are Loremaster (+2 to Lore checks); Rotes (+2 to any spell which the character uses frequently); Medium (+2 to any checks dealing with incorporeal beings).
You can spend Refresh into the focus to make it more powerful. Each additional Refresh spent into the focus gives it either +3 skill points or 1 additional stunt & 1 skill point.
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<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Hexen</span></td>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td></tr></table></span></caption>
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When a Hexen of any sort wants to do magic, there are a few factors to consider, but ultimately it comes down to a Skill roll.
Environmental Modifiers (adjusts difficulty):
Aura Strength
+4 | Undetectable
+2 | Weakened
0 | Normal
-2 | Strong
-4 | Powerful
Aura Strength is basically a measure of how much magical energy is available in the environment to begin with. This is usually neutral, but can be lessened by the presence of a large number of skeptics, or enhanced by additional believers. The more mundane a place is, the harder it is to get magic to function, where sites like temples and the like often hold onto energy and allow it to flow more freely.
Using magic directly against a "Naturally Grounded" individual adds a +2 to the difficulty. Note, this only applies as long as they are the direct target.
The bigger the effect, the more difficult the spell becomes to perform successfully. Lighting a match without touching it would be super simple, but setting a building ablaze all at once would be nearly impossible for a single caster to accomplish. A simple rule for this is that for every 2 damage the effect would potentially inflict, add +1 to the difficulty.
Preparation can help you! Taking additional time, or even preparing things in advance for later use are ways to keep your difficulty lower. In a conflict, you can skip your turn to "Take Your Time" and recieve a -2 difficulty on the following round. A stunt or focus based on "I always come prepared" could grant you a -2 difficulty on the first spell of the scene. These are just examples, and there's a lot of different ways to handle it.
What happens when you fail?
If the total roll is less than the difficulty, then the Player can choose to allow the energy to collapse in on itself, or attempt to force it. Allowing the energy to collapse causes no effect, but the caster can try to harness the lingering energy available for another attempt with a successful Spirit check against the local Aura. Forcing the spell to manifest anyway halves the intended effect and forces the caster to take Spiritual Stress equal to the difference of the roll (a Spirit roll can be made to lessen).
If the roll was equal to the difficulty, then it manifests at half strength without inducing stress on the caster, or the caster can force it at full strength at the cost of stress.
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<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Agency Files</span></td>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td></tr></table></span></caption>
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YOU DO NOT HAVE THE CLEARANCE TO VIEW THIS INFORMATION
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<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Employees</span></td>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td></tr></table></span></caption>
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<span style="font: 28px Cambria, serif; color: #C0C0C0"><<link "Berri, Hollie" "Berri, Hollie">><</link>> | <<link "Hall, Kyle" "Hall, Kyle">><</link>>
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<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">Agency Files: Blank Character</span></td>
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Character Name: ???
Fate Points: [_] [_] [_] [_]
Concept: ???
Trouble: ???
Aspect: ???
Aspect: ???
Stunt: ???
Stunt: ???
[Great +4]: ???
[Good +3]: ??? | ???
[Fair +2]: ??? | ??? | ???
[Average +1]: ??? | ??? | ??? | ???
__EXTRAS__
Naturally Grounded
Inner Strength
Languages: ???
GEAR
???
???
???
Body: [_] [_]
MLD / MOD / SEV
Mind: [_] [_]
MLD / MOD / SEV
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<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Vampires</span></td>
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If the character used to be a Magician, they are now no longer. Refund any spent Refresh and replace that template with this one. They also gain Naturally Grounded (as Neutrals above). If Neutral, they lose Inner Strength and Magic Resistance (if purchased, refund Refresh).
They gain a new Stress tracker, labeled Hunger.
Starting Weakness Aspects: I Hunger, Sunlight is my Doom
Supernatural Powers: (Pick 3)
You may add two additional powers for each weakness you take. We recommend no more than two additional weaknesses for player characters, but do what works best for your game.
Additional powers can be purchased in place of Stunts using Refresh.
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</span></td></tr></table><span style="font: 28px Cambria, serif; color: #C0C0C0"><<link "Casting Spells" "Casting Spells">><</link>> | <<link "Other Info" "Other Info">><</link>>
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<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Vampires</span></td>
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Thralls
Thralls are still entirely human, merely temporarily carrying or infected with the spores of the organism. Just being in proximity of some vampires is enough to cause someone to become exposed or infected, reducing their ability to resist the source. Most beome Thralls from being bitten, and the length of time which this effect lingers depends mostly on the age of the vampire that made the bite. Older vampires feed less often, but the effects from it last much longer.
Vassals & Consorts
Vassals are servants who have been infused with vampiric blood, granting them some of the abilities of their masters, but making them wholly dependant on those masters at the same time. Vassals removed from sources of exposure and access to vampire blood revert to a fully human state within 30 days, but will suffer from terrible withdrawls. Any vampire can create a Vassal.
Consorts have been infused with the blood of a Progenitor, meaning that the organism has adopted them as a host. It remains in hibernation until it feels the host begin to die, which causes it to awaken and take over. No Consort has so far survived removal from all sources of exposure and vampiric blood. Without a nearby source of it, the organism simply remains in hibernation for up to 90 days before forcing the change to occur itself, rather than succumbing to starvation inside of the host.
Fledgelings
This stage of the vampire's life is arguably the most difficult. It lasts for about a year and is considered over when they can no longer handle exposure to sunlight. During the first month, the new vampire undergoes physical and often psychological changes as well as the organism inside their brain seeks to survive by whatever means neccessary. The first few weeks, the vampire doesn't even have fangs and isn't producing enough of the secondary infection to induce Thralldom in potential victims and so is almost entirely dependant upon their Progenitor to help them feed early on. Due to their constantly changing body, they also feed often (usually needing blood 4-5 times per week) but generally only causing weakness in their prey unless they've been skipping meals.
Young
Those lucky enough to survive their first year and start to actually burn in the light of the sun are now full vampires. At this stage, the vampire's metabolism becomes more stable, allowing them to feed more deeply less often. Typical specimens feed twice a week, not usually needing to kill prey unless they've been pushed, though some do it for sport. The Agency recognizes this stage to be from between 1 and 25 years. Only one known case of a vampire from this category being a Progenitor has ever been recorded, and that happened during the Mexico Incident.
Experienced
Experienced vampires seem to be the primary acting force for their kind, at least on the surface. Most Progenitors are from this category, usually at the latter half of this stage. The age range the Agency recognizes for this stage is 25-250 years old. As their metabolism changes, they feed less often (about 1/7-10 days), but the urge to feed more deeply at once becomes more pronounced and they will either kill one victim, or weaken two or even three individuals per feeding.
Elder
Most vampires of this stage start to become reclusive, eventually seeking out remote locations or moving underground entirely. They may only feed once a month, but they'll kill three or four people at one sitting, or weaken three times that number. The Agency recognizes vampires from between the ages of 250 to 1000 to be in this category.
Ancient
The oldest vampires seem to avoid humanity as a whole except to feed. Some may feed only once a year, or once a decade... but when they do, they can wipe out a small village in a single feeding, or wreak havoc by creating a legion of Thralls in the wake of an after-nap snack.
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</span></td></tr></table><span style="font: 28px Cambria, serif; color: #C0C0C0"><<link "Vampires" "Vampires">><</link>> | <span style="font: 28px Cambria, serif; color: #C0C0C0"><<link "Stages of Vampirism" "Stages of Vampirism">><</link>> | <<link "Weaknesses" "Vampire Weaknesses">><</link>> | <<link "Powers" "Vampire Powers">><</link>> | <<link "Skills" "Vampire Skills">><</link>> | <<link "Lore" "Vampire Lore">><</link>>
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<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Employees</span></td>
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<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Welcome</span></td>
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ACCESS DENIED
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</span></td></tr></table><span style="font: 40px Cambria, serif; color: #C0C0C0"><<link "Enigmas" "Enigmas">><</link>>
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<span style="font: 28px Cambria, serif; color: #C0C0C0"><<link "Mermaids" "Mermaids">><</link>> | <<link "Wendigo" "Wendigo">><</link>>
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<caption><span style="background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
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<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td>
<td><span style="font: 48px Cambria, serif; color: #008080">The Enigma Agency</span>
<span style="font: 24px Cambria, serif; color: #008080">System Reference: Welcome</span></td>
<td> [img[https://demo.stygian-forge.com/srd-tea/images/enigma.png]]</td></tr></table></span></caption>
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<td colspan="2"><span style="background-color: #000000; float: left; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em; font: 18px Cambria; color: #84b4c4">
ACCESS DENIED
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<span style="width: 350px; background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em"><<include "GOTO List">></span>
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<span style="width: 100%; background-color: #000000; display: block; border: #708090 ridge 0.2em; border-radius: 1em; padding: 1em">
<<include "GOTO Enigmas">>
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